	add_trait = {
		token = USA_mio_trait_light_aircraft_development
		name = USA_mio_trait_light_aircraft_development
		icon = GFX_generic_mio_department_icon_plane_light_combat
		special_trait_background = yes
		
		position = { x=0 y=1 }  
		relative_position_id = generic_mio_trait_strafing_techniques
		
		any_parent = { generic_mio_trait_strafing_techniques }
		
		limit_to_equipment_type = { mio_cat_eq_all_small_plane }

		equipment_bonus = {
			air_agility = 0.05
			air_ground_attack = 0.05
			air_attack = 0.02
		}
	}

	trait = {
		token = generic_mio_trait_extra_cargo_doors
		name = generic_mio_trait_extra_cargo_doors
		icon = GFX_generic_mio_department_icon_air_transport_production

		position = { x=9 y=0 }

		limit_to_equipment_type = { transport_plane_equipment }

		production_bonus = {
			production_capacity_factor = 0.10
		}
	}

	trait = {
		token = generic_mio_trait_glider_hook_modifications
		name = generic_mio_trait_glider_hook_modifications
		icon = GFX_generic_mio_trait_icon_naval_range

		position = { x=0 y=1 }
		relative_position_id = generic_mio_trait_extra_cargo_doors

		limit_to_equipment_type = { transport_plane_equipment }

		all_parents = { 
			generic_mio_trait_extra_cargo_doors
		}

		equipment_bonus = {
			air_range = 0.10
		}
	}

	trait = {
		token = generic_mio_trait_strafing_techniques
		name = generic_mio_trait_strafing_techniques
		icon = GFX_generic_mio_trait_icon_air_ground_attack

		position = { x=7 y=2 }

		limit_to_equipment_type = { mio_cat_eq_all_small_plane mio_cat_eq_all_medium_plane }

		all_parents = { 
			generic_mio_trait_improved_air_frame_strength
			generic_mio_trait_high_capacity_ammunition
		}
		
		equipment_bonus = {
			air_ground_attack = 0.10
		}
	}

	trait = {
		token = generic_mio_trait_anti_interception_tactics
		name = generic_mio_trait_anti_interception_tactics
		icon = GFX_generic_mio_trait_icon_maximum_speed

		position = { x=6 y=3 }

		limit_to_equipment_type = { mio_cat_eq_all_medium_plane }

		
		equipment_bonus = {
			maximum_speed = 0.10
		}
	}

	trait = {
		token = generic_mio_trait_high_explosive_payload
		name = generic_mio_trait_high_explosive_payload
		icon = GFX_generic_mio_department_icon_plane_medium_combat

		position = { x=8 y=3 }

		limit_to_equipment_type = { mio_cat_eq_all_medium_plane }

		all_parents = { 
			generic_mio_trait_strafing_techniques
		}
		
		equipment_bonus = {
			air_ground_attack = 0.10
			air_bombing = 0.15
		}
	}
	trait = {
		token = generic_mio_trait_high_capacity_ammunition
		name = generic_mio_trait_high_capacity_ammunition
		icon = GFX_generic_mio_trait_icon_anti_air_attack

		position = { x=7 y=0 }

		limit_to_equipment_type = { mio_cat_eq_all_small_plane mio_cat_eq_all_medium_plane }

		equipment_bonus = {
			air_attack = 0.10
		}
	}

	trait = {
		token = generic_mio_trait_advanced_production_techniques
		name = generic_mio_trait_advanced_production_techniques
		icon = GFX_generic_mio_department_icon_plane_general_production

		position = { x=1 y=2 }

		limit_to_equipment_type = { mio_cat_eq_all_small_plane mio_cat_eq_all_medium_plane }

		available = {
			owner ={
				has_tech = advanced_machine_tools
			}
		}

		equipment_bonus = {
			reliability_factor = 0.10
		}

		production_bonus = {
			production_capacity_factor = 0.10
		}		
	}

	trait = {
		token = generic_mio_trait_long_range_modifications
		name = generic_mio_trait_long_range_modifications
		icon = GFX_generic_mio_trait_icon_naval_range

		position = { x=3 y=2 }

		limit_to_equipment_type = { mio_cat_eq_all_small_plane mio_cat_eq_all_medium_plane }

		all_parents = { 
			generic_mio_trait_large_rudders_and_flaps
		}
		
		equipment_bonus = {
			air_range = 0.10
		}
	}

	trait = {
		token = generic_mio_trait_long_range_fighters
		name = generic_mio_trait_long_range_fighters
		icon = GFX_generic_mio_department_icon_plane_light_engine

		position = { x=3 y=4 }

		limit_to_equipment_type = { mio_cat_eq_all_small_plane }

		all_parents = { 
			generic_mio_trait_advanced_production_techniques
			generic_mio_trait_long_range_modifications
		}
		
		equipment_bonus = {
			air_range = 0.15
			air_agility = 0.15
		}
	}

	trait = {
		token = generic_mio_trait_heavy_fighters
		name = generic_mio_trait_heavy_fighters
		icon = GFX_generic_mio_trait_icon_anti_air_attack

		position = { x=5 y=4 }

		limit_to_equipment_type = { mio_cat_eq_all_medium_plane }

		all_parents = { 
			generic_mio_trait_anti_interception_tactics
			generic_mio_trait_long_range_modifications
		}
		
		equipment_bonus = {
			air_attack = 0.15
			air_range = 0.10
		}
	}

